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Projects

Personal and educational projects that further my experience about theme parks and roller coasters, as well as finding creative outlets for my passion that align with my career goals.

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Highlighted Projects

More projects and their details below:

Terrier Ride Engineering Club

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​In my time at BU, I founded the Terrier Ride Engineering Club (TREC) - a student organization created introduce and expose underclassmen to the wide range of careers within the theme park industry. In hosting speakers and events, practicing hands on skills, and organizing exclusive tours and trips, this club aims to create a community for like minded and passionate individuals looking for professional opportunities in theme parks.​

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Gained Experience:

  • Leadership and Management Roles

  • Teaching Engineering Skills to Underclassmen

  • Engineering Project Budgeting and Estimating

  • Hosting / Event Planning

  • Public Speaking and Collaboration

  • Industry Communication / Outreach for Off Campus Trips

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Ride Engineering Competition

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The Ride Engineering Competition (REC) challenges student teams to design and build fully functional scale theme park rides that conform to ASTM F24-2291​. In our first year competing, our club​ team placed 5th place our of 22 teams nationally. This project demonstrated our engineering process and critical thinking skills on a tight deadline and showed the importance of working together to deliver an attraction that delivers of safety, reliability, and creative intent.​

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As mechanical team lead, my subteam was responsible for the design, fabrication, and assembly of all the mechanical components for the attraction. This required communicating and planning with both the design and electrical team to conform to their needs and have a cohesive product that functioned properly.

PLC Intro Project

As an introduction to ladder logic and PLC devices, our student teams were provided with a mockup mill that utilized door latches, push buttons, indicator lights, and an E-stop to simulate the operation of an NC mill at a smaller scale. Using ClickPLC software, my team wrote the ladder logic program that successfully operated the device under a set of logic instructions. Although just an introductory project, this programming exercise strengthened my skills in PLC programming. The full lab report can be found by clicking HERE

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Additionally, this project provided me access to a free PLC ladder logic software, which I am currently experimenting on creating a virtual mockup of a theme park attraction and simulating its operational logic.

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AttachaPick

Using a flexible manufacturing cell comprised of two CNC mills, three robotic arms, and a PLC conveyor belt, my team designed, programmed, and produced Attachapick - a guitar pick holder that attaches to the top of your guitar using a capo for easy storage. With two machined parts and an optimized assembly process, the video to the right displays the manufacturing process as a timelapse through each machine. This project for my automated manufacturing class introduced computer and machine communication, control system logic design, and manufacturing practices.

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Motor Encoder Control Project

The goal of this project was to create a device to transport a bar across a variable distance as fast as possible without toppling the bar resting on the devices surface. Teams are not allowed to secure the one foot bar in any way and it must be standing on its end.

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We used the relationship between the radius of the wheels and the maximum rotation speed of the motor. Using the calculated linear acceleration that would not topple the bar (from a Solidworks Motion Study) and code that relies on a feedback loop from the motor control to check the speed of the motor and adjust accordingly, we were able design a cart to output a constant acceleration under the calculated threshold (including stopping and reversing back to it's start position). Read more HERE

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2.5 Axis Carnival Game

Fishing Adventure was a cartesian movement system that operated in 2.5 degrees of freedom to fulfill the design requirements of our final design project.  The goal was to build the mechanical and electrical sub-systems for a project employing this style of motion and integrate them to demonstrate the functionality of our prototype. Through a lighthearted game, players control a joystick to go fishing and collect as many fish as they can in a minute!​​

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The software would be designed using Arduino IDE for better communication interface with the joystick control through the Arduino Mega Ramp. The code uses functions to control the motors directions, and calls these codes in a loop whose path is dictated by if and while statements. 

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Read more here

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Room Occupancy Monitor

In sophomore year, I completed a multidisciplinary engineering design class that required teams to meet with a client, discuss the needs and means of the project, propose a solution, and present to the client at multiple stages including a Preliminary and Critical Design Evaluation. My team engineered a room occupancy monitor for our client and I created the video explaining the project and it's engineered components.​​

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Signal Processing Project

Utilizing a linear transducer, my team characterized the motion profile of a 2nd-order damped oscillation system and compared it to the theoretical output from the systems input to understand the limitations of sensor analysis based on the uncertainty of the measurement as well as practicing data filtering and processing techniques

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LIM Project

In high school, I completed a two year project to design, construct, and operate an electromagnetic propulsion system similar to those on roller coasters. Using an alternating relay and coils around iron-core bolts, it became a battle between total power supplied and safe operation of the device. The project went through multiple iterations, initially launching a car down a track and finally accelerating a ferromagnetic marble.​​

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Haunt Comp

In spring 2024, I joined a team of SCAD students to design a theme park haunted house maze, keeping in mind budget, operation, guest flow management, staffing, and upcharges in our design. My part of the project included designing a modular  temporary queue for the attraction within provided park space. Our entry,  Plague: Unearthed, placed in the top 10 groups nationwide where we presented our concept for industry judges for discussion and feedback.​​

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Electrical Test Deck

In order to eliminate unnecessary setup time for a repeated practice in frequent internal testing for new neutron detection systems, I was tasked to design a portable testing rig that allowed for modularity in processors depending on the testing setup and provide a stable but accessible set of bulkhead connectors for multiple device plug in. This handheld test deck allows for both Arduino or Raspberry Pi mounting and Wifi connection ports with a removable front panel for access on an aluminum sheet metal part that provides rigidity and portability. This project included breadboard soldering, machining design and manufacturing, cable management, and electrical wiring.

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Drawer Organizers

To better prepare the workshop for future projects and improve rapid prototyping, I designed CNC-milled organizers as inserts into various drawers around the shop that decrease unnecessary tool wear and improve ease of access. After obtaining manual tool measurements for everything in the drawers, each shelf was modeled Solidworks and tooled in Fusion to be milled, then sanded to remove any splinters for safer use by shop members.

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Temperature Monitoring System

My Freshman year engineering design class required us to complete a project with varied aspects meant to teach the engineering design process and gain experience in many kinds of engineering including shop work, drill press, soldering, coding, 3d modeling and printing, and hardware. The final product is a temperature monitoring box with a custom battery holder and alert sound.​​

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